What we do
Browser and 3D games
Games that open from a link and play in the browser, in real 3D, with nothing to install.
Games for brands
A game for a launch, a campaign or a store, playable from a link and easy to share.
Prototypes that play
A playable build to test the idea with players before anyone commits to the whole game.
Game feel and balance
Handling, physics, opponents and difficulty, tuned in play, with the tools to keep tuning them.
Platform builds
The builds that web game portals, Steam and the app stores ask for, with their SDKs and their limits met.
Music and sound
A score written for the game, and the sounds that tell a player what just happened.
Co-development
We join your team for a stretch of your game: a mode, a system, a world.
3D worlds and art
Cities, tracks and characters built as real geometry and made to run in a browser.
We make our own
Cyberhorse was designed and built here.
Ninety-nine horses race on hover sleds through a city at night. Four circuits, a knockout mode on roads nobody has seen, and a school that teaches every move. Its music is written as code and played by the game. It runs in the browser. Play Cyberhorse
How it works
Tell us about the game
The game, the platform and the date that matters.
A written scope
What we'll make, by when, and one fee, agreed before the work starts.
Playable early
A build you can play early, tested with players, then the rest of the game.
Yours to keep
The code, the art and the music. Nothing renews by default.
Tell us about your game.
A few lines on the game, the platform and the date that matters. We'll reply with questions, or with three times to talk.