Games, designed and built.

For studios, brands and anyone with a game to make. We design it, build it and tune it until it plays right, then hand it over with the code. We make our own, starting with Cyberhorse.

A fee for a written scope, agreed before the work starts.

What we do

Browser and 3D games

Games that open from a link and play in the browser, in real 3D, with nothing to install.

Games for brands

A game for a launch, a campaign or a store, playable from a link and easy to share.

Prototypes that play

A playable build to test the idea with players before anyone commits to the whole game.

Game feel and balance

Handling, physics, opponents and difficulty, tuned in play, with the tools to keep tuning them.

Platform builds

The builds that web game portals, Steam and the app stores ask for, with their SDKs and their limits met.

Music and sound

A score written for the game, and the sounds that tell a player what just happened.

Co-development

We join your team for a stretch of your game: a mode, a system, a world.

3D worlds and art

Cities, tracks and characters built as real geometry and made to run in a browser.

We make our own

A race in Cyberhorse: the pack of horses and jockeys on hover sleds, on a floodlit straight through a city at night. Cyberhorse's track select: four circuits drawn as outlines over the city.

Cyberhorse was designed and built here.

Ninety-nine horses race on hover sleds through a city at night. Four circuits, a knockout mode on roads nobody has seen, and a school that teaches every move. Its music is written as code and played by the game. It runs in the browser. Play Cyberhorse

How it works

  1. Tell us about the game

    The game, the platform and the date that matters.

  2. A written scope

    What we'll make, by when, and one fee, agreed before the work starts.

  3. Playable early

    A build you can play early, tested with players, then the rest of the game.

  4. Yours to keep

    The code, the art and the music. Nothing renews by default.

Tell us about your game.

A few lines on the game, the platform and the date that matters. We'll reply with questions, or with three times to talk.