Mayday League
Designed and built here, from the physics to the music.
Ninety-nine horses race on hover sleds through Fusion City at night and over the hills of Darlington, from a stadium under a dome of light to the runways of an airport. Arcade picks up and goes. Simulation is for anyone who loves Formula 1: braking and turning share one grip, the grip falls away past its peak, and the sonic boom waits for the straights. Between races, ride the open world on hooves or on sleds, and take to the air. The music is written as code and played by the game.
Coming to Steam, iPhone and Android. Get on the waiting list
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Drift
Hold the slide like a rally car. Let go on the third spark and surge out of the corner.
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Sonic boom
Charge the boost and let go at the chime: through the sound barrier, and the world goes quiet.
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Slipstream
Tuck in behind a rival, ride its wake, then slingshot past.
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Kick and buck
Hind legs for the horse on your tail, a lunge for the one in front. Horses remember.
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Laser eyes
Lock on through the shades and fire a spread of light. Swerve hard to shake a lock.
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Golden apples
A wreck ahead spills gold behind it. Follow it to fill your bar.
Game work
The same hands, on your game.
For studios, brands and anyone with a game to make. We design it, build it and tune it until it plays right, then hand it over with the code. A fee for a written scope, agreed before the work starts.
Browser and 3D games
Games that open from a link and play in the browser, in real 3D, with nothing to install.
Games for brands
A game for a launch, a campaign or a store, playable from a link and easy to share.
Prototypes that play
A playable build to test the idea with players before anyone commits to the whole game.
Game feel and balance
Handling, physics, opponents and difficulty, tuned in play, with the tools to keep tuning them.
Platform builds
The builds that web game portals, Steam and the app stores ask for, with their SDKs and their limits met.
Music and sound
A score written for the game, and the sounds that tell a player what just happened.
Co-development
We join your team for a stretch of your game: a mode, a system, a world.
3D worlds and art
Cities, tracks and characters built as real geometry and made to run in a browser.
Tell us about your game.
A few lines on the game, the platform and the date that matters. We'll reply with questions, or with three times to talk.